SNIPER DAN • PLAYER-MADE FIELD NOTESUPDATED SEPTEMBER 18, 2026
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LOCATION 03 · Release-footage farm route

Funky Farm Walkthrough: Hole, Beehives, Turnip and Flossy

THE SHORT ANSWER

At Funky Farm, read the clue before shooting: dig the hole the farmer asks about, stop the honey thief by hitting the beehives rather than the bee, free the stuck grain hatch, deal with the giant turnip, cut Flossy the sheep’s wool and answer the stolen-tractor alarm. Some solutions change between runs, so trust your own board.

UPDATED: SEPT 18, 2026SNIPER DAN • PC / CONSOLES
Official Sniper Dan screenshot: a first-person view across the Funky Farm fields and barns with an objective on screen

Funky Farm is wide open: check fields, barn roofs and silos before you decide a target is missing.

01

The Farm Board In Release Footage

Funky Farm is the third location on the map, and the release-day recording reaches it after the player has spent cash on rifle upgrades and faster reloading. The farm stretch of that video runs from roughly 28:19 and shows the board in the order this player met it: dig a hole, stop the honey thief, free a stuck grain hatch, deal with a giant turnip, give Flossy a haircut, and react to a stolen tractor. Read that as a sample of the location, not a fixed running order.

The mechanic that matters most here is feedback. Aim at something the active clue does not name and nothing registers; hit the correct object and the board ticks. A voice in the footage puts it plainly — if you are not on the right thing, it will not do it. That one line is worth more than a screenshot, because it tells you to stop firing and re-read the clue instead of spraying the field.

Everything described on this page comes from a 17 September recording of the released game. The wider transcript collection also holds earlier demo sessions, and where a detail appears only in those it is left out here: a demo build is not evidence of the release layout.

SEE THIS PART OF THE GAMEPLAY

Watch the linked creator’s original gameplay. Use the current in-game clues if the setup differs.

02

The Hole And The Grain Hatch

The hole job catches people out because the clue sounds like a search for a person. A farmer asks you to help him dig, and the easy mistake is to shoot whichever villager looks closest to the request. In the footage the player spends minutes asking which of them needs a hole dug, and he has already collected most of the optional bananas before the first job ticks. The job closes when the right patch of ground is hit, not when a nearby farmer is hit.

The grain hatch fails in a similar way. The clue names a stuck hatch rather than a silo, so sweep the storage buildings for the hatch itself. The player tries one, decides it is the wrong one, then finds the correct hatch and gets the tick. If a hatch reacts but the job counter does not move, you are on the wrong structure.

  1. 01Dig hole: treat the request literally and search the ground the job describes rather than the crowd standing on it.
  2. 02Grain hatch: check the farm’s storage buildings one at a time, watching the job counter rather than the animation.
  3. 03Expect more than one plausible hatch — the footage shows the first attempt failing before the correct one is found.
  4. 04Keep the two jobs separate: long stretches of the recording have one job open while the player chases the other.
GOOD TO KNOW ↗

Neither of these jobs closes quietly. If the board is still open after a hit, that shot was not the answer.

03

Bad Bee And The Beehives

The bee clue is the clearest case of the wrong target being the obvious one. It reads that bad bee is stealing honey and asks you to stop her by stealing it first, which is not an instruction to shoot the bee. The player reads it aloud and immediately concludes he should shoot the beehives, then spends the rest of the shift watching for them.

Honeycomb progress is counted one target at a time; he is still chasing one more honeycomb long after the sheep job has finished. Elevation is the reason. When he finally spots the last one he admits he had not thought to look up there, which is a fair warning that your eye stays on the field while hives sit above it. Give trees, posts, walls and rooflines a slow pass at high zoom.

Beehive targets turn up again at a later location in the same recording, so a hive you spot is not automatically part of the farm board. Compare what you are aiming at with your selected clue.

04

Flossy, The Turnip And The Tractor

Flossy is the farm’s best red herring. The clue says Flossy really needs a haircut, so the player starts hunting for a person with unusually long hair, checks villager after villager and wonders aloud whether Flossy might be an animal. That is the answer: a sheep in the pens is labelled sheer sheep, and the job finishes on the animal rather than on anybody with a bad fringe.

Two more jobs share that stretch of footage. The giant turnip is named directly and sits at ground level in the crop fields, and the player’s failed first attempt shows how it registers — if he is not on the right thing, it does not trigger. The tractor job arrives as an alarm, with a joyrider taking a tractor and heading for a prize pumpkin, and the footage resolves it almost as soon as the vehicle is spotted. The clip cuts too fast to show which part of the vehicle took the hit, so confirm the tick in your own run.

The official farm screenshot that accompanies this guide shows a giant beanstalk, so the location holds scenery and structures beyond the jobs this footage demonstrates. No beanstalk job appears in the clip used here, so treat any clue naming it as something to read fresh rather than something to copy from a video.

05

Farm Jobs At A Glance

The table below condenses the clues heard in the recording into the search area each one implies and the target that produced progress. It lists no coordinates on purpose: the layout and some solutions change between runs, so a position copied from a video is as likely to be wrong as right.

Banana peels and firework props are a separate pursuit. The player spots several of them before finishing a single job, and they pay cash rather than closing the board.

Clue, search area and target for each Funky Farm job heard in the release-day footage. Positions are omitted because the layout and some solutions differ between runs.
Clue as spokenWhere to lookWhat to shoot
“Can you help me dig this hole, please?”Open ground near the farmer who asked; scan the soil, not the crowd.The spot the job has marked for digging. The farmer is not the target.
“Bad bee is stealing honey. Stop her by stealing it first.”Trees, posts, walls and rooflines — the last honeycomb is found after looking up.The beehives and honeycombs. The bee herself is not the job.
“This grain hatch is stuck.”Silos and store buildings; expect more than one hatch to look plausible.The hatch that ticks the counter. If nothing registers, move to the next structure.
“Giant turnip” (named as the objective)Open crop fields at ground level.The oversized turnip itself; the game rejects the wrong object.
“Flossy really needs a haircut.”The animal pens — Flossy is the sheep, not a long-haired villager.The sheep (labelled sheer sheep).
“Joyrider stole my tractor and are about to crash my prize pumpkin.”Lanes and open farm roads, watching for something moving.The moving tractor named in the clue — check which hit registers in your run.
Banana peels and firework props (optional)Skyline and props; several are visible before the first job is done.Any of them, for bonus cash. They are not on the job board.
06

What To Re-Read In Your Own Run

The store page states that some task solutions change between plays, and this page is built from one recording of the farm rather than every variation of it. Which hatch is the stuck one, which hive finishes the honeycomb count and where a prop has been placed are all worth checking in your current run rather than matching them frame by frame to a video.

The naive approach fails in a specific way here. Standing still and firing at every prop in sight spends your time on optional litter, can count against your score, and leaves you staring at a board that still shows an open job. Read the selected clue, pick the search area it implies, zoom in, and only then shoot.

Hints are the other waste. The footage shows a player on the edge of spending one after a long search, so dead ends clearly happen; save them for an object you genuinely cannot find rather than for the first miss.

  • Re-read the active clue any time a shot produces no tick.
  • Banana peels and fireworks are optional — take them when they are already in your line, not instead of the job.
  • Sweep at two heights: field and pen level for the turnip and Flossy, above head height for the hives.
  • Treat a plausible hatch, hive or vehicle as unconfirmed until the counter moves.
  • If your board names a job this footage never covers, read its wording literally; the farm’s props are labelled more helpfully than they first look.

Further viewing and references

For precise targets, compare your own current mission against the source footage. Older demo material and screenshots may differ from the full release.

BACK TO THE JOB BOARDNeed a different answer?
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